"All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way," wrote Sony platform experience senior vice president Hideaki Nishino.ĭuring a Unity talk at GDC 2022, it was further revealed (via Android Central) that the PSVR 2 headset's eye-tracking has received a boost. This means that the headset tracks the controller through integrated cameras, with directions and movements made mirrored in the game, without the need for an external camera. The PSVR 2 headset also delivers controller tracking with inside-out tracking. The PSVR 2's display is OLED and consumers can expect a display resolution of 2000 x 2040 per eye and in-game frame rates of 90Hz or 120Hz. In terms of visual fidelity, the PSVR 2 offers a 4K HDR, 110-degree field of view and foveated rendering. The official PlayStation VR 2 specifications are as below:Ĭameras: Four cameras for headset, one IR camera Sony has now confirmed lots of information about the PSVR 2's specs and hardware (via its official blog). Nishino further added in a blog post that these new features "enables you to make more natural gestures with your hands during gameplay." In January 2022, the device was officially titled the PlayStation VR2 Sense controller. As you can see from the picture below, the ergonomic controllers wrap around the entire hand, and we're being promised adaptive triggers, haptic feedback and finger-touch detection when they make their appearance. What we do know is what the PSVR 2 Sense controllers are going to look like, thanks to an early preview from Sony itself. We expect Sony to continue this streamlining approach. Most notably, HDR passthrough was enabled for 4K TVs through the new processor unit, something that was available prior but was a lot more hassle to set up. The major differences were lighter cables as well as the stereo headphone now being situated within the headset, again reducing the cabling situation from the CUH-ZVR1. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”Īn update of the original PSVR headset was released back in 2017 when Sony launched the CUH-ZVR2 model. I am really proud of how this turned out and the positive feedback I have gotten so far. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. "Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. “When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow," Sony Interactive Entertainment senior art director Yujin Morisawa said, speaking on the new update. Despite that, it's still a big update that looks to reduce the numerous wires included in the original. The first look at the headset showed off the cord setup. Sony confirmed that the design of the PSVR 2 will utilise a " simplified single-cord setup", so we're not going to get the complete wireless freedom of something like the Oculus Quest 2. Additionally, there is a new built-in motor for the headset feedback. Taking inspiration from the PS5, the PSVR 2 headset has received updates to help with user comfort by adding new features such as a lens adjustment dial, allowing users to have an additional option to match the lens distance between their eyes to optimise their view, as well as a slimmer design with a slight weight reduction. Sony officially revealed a first look at the PSVR 2 headset with the final design of the Sense controllers in February 2022 (via PS Blog).
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